Rohshi Keifuku(Master of Respect)

Japanese board game publisher HobbyJAPAN announced that it will release "Rohshi Keifuku(Master of respect)" on November 25.

Originally HobbyJAPAN sold overseas board games in Japan. Recently, it began to produce and sell its own board game, and released "Dice Age" etc at Spiel '17.  Since then, I was curious about what HobbyJAPAN would do next.  The answer to this is "Rohshi Keifuku".

"Rohshi Keifuku" is a work originally released in 2016 by Kentaro Yazawa of Hoy Games, a Japanese indie board game producer. Hobby Japan is planning to remake and sell it.

The following is a quote from BoardGameGeek.

User summary
老師敬服 (Rohshi Keifuku) in English would be 'Master of Respect'.
In the game of Master of Respect, players are old masters of martial arts, and their goal is to expand their dojo, their training school, by assigning actions to their students, such as inviting a new student, training a student, and mastering a skill.
Each round, players secretly assign actions to their students. Then they take turns revealing and executing an action. When a player executing an action, other players may give a respect to that player to take the same action.
At the end of the game, players score victory points from respects given, resources remaining, students invited and trained, and skills mastered.
This is a resource management game with action programming mechanism. You need to plan several turns ahead, but sometimes you need to modify your plan in response to other players' actions for better outcome.

Student cards and action tiles.
Combine student cards and action tiles and take actions.

Respect tokens.  
When other player takes an action, you can take the same action if you pay it to the player.  The received Respect token becomes victory point at the end of the game.

Skill tiles.
More powerful than normal action tiles.  Some of them has victory point.

Student cards.
Invite them and increase the number of actions.  Before training them, they have negative victory points...

After training, they become more powerful and have positive score.
(In HobbyJAPAN version, artwork may be changed.)

I've played this game once and I like it very much.  It makes me think very much about which action to respect and copy.  
Some people may feel that 5 rounds are too short, but it is fun to think how efficiently we act in a short game of 5 rounds.

I would like to keep watching with interest how this game will impress overseas players.

Postscript: HobbyJAPAN will hold trial experience sessions of "Rohshi Keifuku" at Tokyo Game Market 2017 Autumn.


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